Branden 'deno' Fowler
GAME DEVELOPER/PROGRAMMER
SHORT SUMMARY
My name is Branden Fowler and I go by the internet name “deno” or sometimes “denosaur”. I am a game programmer and world creator. I have been playing video games for my entire life and have been wanting to make them just as long.
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My main area of expertise would be solving logic problems and trying to find new solutions. I enjoy the technical side of games and learning how they work on a fundamental level. I consider myself a quick learner, able to pick up new topics relatively easily. I enjoy making things and coming up with ideas.
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The deep levels of how bigger games work are very interesting to me. My primary experience has been working on small projects, solo, but learning how the bigger games I interact with work really intrigues me, especially if those games are multiplayer/live service.
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I want to make many games spanning many types and try to tell engaging and interesting stories with those games.

EDUCATION
August 2019 - May 2023
BA Arts, Technology, and Emerging Communications: Design and Production - University of Texas as Dallas
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SKILLS
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Unity; intermediate proficiency, primarily smaller projects
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C#; intermediate proficiency, solely focused on games
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Game Maker Studio 2/GML; intermediate proficiency
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Microsoft Suite; expert proficiency
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JavaScript/Python; intermediate proficiency
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Aseprite/Pixel art; intermediate proficiency
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Godot; beginner proficiency, solely on 2D using C#
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Quick Learner
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Tech Savvy
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Math Skills
Relevant Academic Experiences
Fall 2020/Fall 2022
Scripting For Games 1/2
Class that focused on Unity and programming with C#. Created various small projects in various game genres. Created a boss fight and card game RPG prototypes.
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Spring 2021
Level Design 1
Using Unity, created levels for various game genres. This class utilized Unity’s ‘tutorial’ projects as a base and was focused on using what was given to create unique and enjoyable levels. A Racing Game, 2D Platformer, and First Person Shooter were all genres that had a level created for them.
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Spring 2023
Senior Capstone – Neon Hunter
During my final semester, I worked solely on one larger project, Neon Hunter. It was a 3D Unity project that let the player explore a town they unlocked by exploration. The game concept and scripting were created solo and utilized free art packs for the early art.
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS